Files
BlockFight/Client_new/Void_KeyPressedReleased.pde
DerCrafter 5db287dacb Added Code
2021-07-15 19:27:13 +02:00

190 lines
2.7 KiB
Plaintext

// VOID KEY PRESSED
void keyPressed()
{
if (key == 49 && status == 1)
{
debug = true;
}
if (key == 50 && status == 1)
{
debug = false;
}
if (status==1)
{
switch(key)
{
case 'w':
taste[0] = true;
break;
case 'W':
taste[0] = true;
break;
case 'a':
taste[1] = true;
break;
case 'A':
taste[1] = true;
break;
case 's':
taste[2] = true;
break;
case 'S':
taste[2] = true;
break;
case 'd':
taste[3] = true;
break;
case 'D':
taste[3] = true;
break;
}
}
if (status==0)
{
if (key==ENTER || key==RETURN)
{
if (player_name_client.length()!=0)
{
state=1;
return;
}
}
if (keyCode == 32)
{
return;
}
if (state==0)
{
if (player_name_client.length()<8)
{
player_name_client = player_name_client + key;
}
if (keyCode == 8 && player_name_client.length()>1)
{
player_name_client = player_name_client.substring(0, player_name_client.length() - 2);
}
}
}
if (status == 2)
{
if ( keyCode == 32)
{
if (soundon == true)
{
soundon=false;
} else
{
if (soundon == false)
{
soundon=true;
}
}
}
}
if (menu_ingame)
{
if ( keyCode == 32 && debug == true)
{
if (clientRunning == true)
{
clientRunning=false;
} else
{
if (clientRunning == false)
{
clientRunning=true;
}
}
}
}
if (status==50)
{
if (ip_connect.length()<15)
{
ip_connect = ip_connect + key;
}
if (keyCode == 8 && ip_connect.length()>1)
{
ip_connect = ip_connect.substring(0, ip_connect.length() - 2);
}
}
if (status == 50)
{
if (key==ENTER || key==RETURN)
{
if (ip_connect.length()!=0)
{
state_ip=1;
return;
}
}
}
}
// VOID KEY RELEASED
void keyReleased()
{
if (status==1)
{
switch(key)
{
case 'w':
taste[0] = false;
break;
case 'W':
taste[0] = false;
break;
case 'a':
taste[1] = false;
break;
case 'A':
taste[1] = false;
break;
case 's':
taste[2] = false;
break;
case 'S':
taste[2] = false;
break;
case 'd':
taste[3] = false;
break;
case 'D':
taste[3] = false;
break;
}
}
}
void mousePressed()
{
if (status == 1 && menu_ingame == false)
{
mousepressed_client = 1;
}
}
void mouseReleased()
{
if (status == 1)
{
mousepressed_client = 0;
}
}