// VOID KEY PRESSED void keyPressed() { if (key == 49) { debug = true; } if (key == 50) { debug = false; } if (status==1) { switch(key) { case 'w': taste[0] = true; break; case 'W': taste[0] = true; break; case 'a': taste[1] = true; break; case 'A': taste[1] = true; break; case 's': taste[2] = true; break; case 'S': taste[2] = true; break; case 'd': taste[3] = true; break; case 'D': taste[3] = true; break; } } if (status==0) { if (key==ENTER || key==RETURN) { if (player_name_server.length()!=0) { state=1; return; } } if (keyCode == 32) { return; } if (state==0) { if (player_name_server.length()<8) { player_name_server = player_name_server + key; } if (keyCode == 8 && player_name_server.length()>1) { player_name_server = player_name_server.substring(0, player_name_server.length() - 2); } } } //SOUND TOGGLE if (status == 2) { if (keyCode == 32) { if (soundon == true) { soundon=false; } else { if (soundon == false) { soundon=true; } } } } //OPTIONS SERVER INGAME if (menu_ingame) { if ( keyCode == 32 && debug == true) { if (serverRunning == true) { serverRunning=false; } else { if (serverRunning == false) { serverRunning=true; } } } } } // VOID KEY RELEASED void keyReleased() { if (status==1) { switch(key) { case 'w': taste[0] = false; break; case 'W': taste[0] = false; break; case 'a': taste[1] = false; break; case 'A': taste[1] = false; break; case 's': taste[2] = false; break; case 'S': taste[2] = false; break; case 'd': taste[3] = false; break; case 'D': taste[3] = false; break; } } } void mousePressed() { if (status == 1&& menu_ingame == false) { mousepressed_server = 1; } } void mouseReleased() { if (status == 1) { mousepressed_server = 0; } }