//OtherLibrarys import processing.sound.*; import processing.video.*; //Network Library import processing.net.*; Client c; // Variable für den Client boolean clientRunning; int playernummer = 0; String ip_connect = "localhost"; //PlayerVariable/Eigenmschaften float server_x= 100; // x-Koordinate float server_y= 100; // y-Koordinate float client_x = 1550; // x-Koordinate float client_y= 900; // y-Koordinate //mousevariable float mouseX_server=70; float mouseY_server= 80; float mouseX_client= 1650; float mouseY_client= 1000; //playercharacter variable float player_character_server = 0; float player_character_client = 0; //playername String player_name_client=""; String player_name_server=""; //check status from server int status_server; //Heal int heal_server = 100000; int heal_client = 100000; //ImageDeklarieren PImage Mario_character, Luigi_character; PImage gun; PImage Background_Start; PImage backgroundgame; PImage backgroundminimap; //DEBUG boolean debug = false; //TastenSteuerung boolean[] taste = new boolean[4]; //textfelder int state; int state_ip; //punktesystem int points; //MENU PImage menu; PImage x; PImage y; //berechnung von abstand player kugeln float[] x_client = new float[100]; float[] y_client = new float[100]; //INGAME MENU //STATUS Anzeige int status = 0; boolean menu_ingame = false; //Musik SoundFile Startmusik; boolean soundon; int buttonCooldown; //SHOOTINGS float playerRichtung_server; float[] KugelRichtung_server = new float[50]; float[] KugelX_server = new float[50]; float[] KugelY_server = new float[50]; int nummer_server=0; float mousepressed_server; float playerRichtung_client; float[] KugelX_client = new float[50]; float[] KugelY_client = new float[50]; float[] KugelRichtung_client = new float[50]; int nummer_client=0; float mousepressed_client;